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Getting Started with SpriteKit by Jorge Jordán

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Summary

We started the chapter by looking at a default SpriteKit project, creating a new project, and learning how it is configured and what files it consists of.

You learned what a node is and how to create one with the SKNode class, which is the parent of several important classes that take part in a game. Also, we showed the structure of a scene graph, with a parent SKScene node and several children.

I explained some of the key properties and methods of SKNode and SKScene that will take part in the development of our game. You also had a look at the different steps a game loop requires to render all the contents on the screen.

Then, you learned how to create a scene and add a sprite and a background properly, taking into account their anchor point ...

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