We started the chapter by looking at a default SpriteKit project, creating a new project, and learning how it is configured and what files it consists of.
You learned what a node is and how to create one with the
SKNode class, which is the parent of several important classes that take part in a game. Also, we showed the structure of a scene graph, with a parent
SKScene node and several children.
I explained some of the key properties and methods of
SKScene that will take part in the development of our game. You also had a look at the different steps a game loop requires to render all the contents on the screen.
Then, you learned how to create a scene and add a sprite and a background properly, taking into account their anchor point ...