Book description
Create amazing 360 and virtual reality content that runs directly in your browsers with JavaScript and React VR 2.0
About This Book
- A practical guide to developing virtual reality experiences targeting web and mobile browsers
- Create customized 3D graphics for your virtual reality experiences with Three.js
- Explore the ReactVR library to create objects that seem real and see how they move in the Virtual world
- Import free models into VR and include those in your code
Who This Book Is For
This book is for web developers who want to use their existing skill set of HTML, CSS, and JavaScript to create virtual reality experiences.
What You Will Learn
- Use Blender 2.79 to make virtual reality objects for Web VR.
- Import free models into VR and how to include those in your code
- Build a Virtual Museum with interactive art pieces
- Create your first VR App and customizing it
- Build animations by procedurally changing an object's position, using timers and Animated APIs
- Incorporate React Native code and JavaScript code in your VR world
In Detail
This book takes you on a journey to create intuitive and interactive Virtual Reality experiences by creating your first VR application using React VR 2.0.0.
It starts by getting you up to speed with Virtual Reality (VR) and React VR components.
It teaches you what Virtual Reality (VR) really is, why it works, how to describe 3D objects, the installation of Node.js (version 9.2.0) and WebVR browser. You will learn 3D polygon modeling, texturing, animating virtual objects and adding sound to your VR world. You will also discover ways to extend React VR with new features and native Three.js. You will learn how to include existing high-performance web code into your VR app. This book will also take you through upgrading and publishing your app.
By the end of this book, you'll have a deep knowledge of Virtual Reality and a full-fledged working VR app to add to your profile!
Style and approach
A step-by-step practical guide to help readers build their first VR application.
Publisher resources
Table of contents
- Preface
- What is Virtual Reality, Really?
- Flatland and Beyond: VR Programming
- 3D or Reality in Dimensions Other than X and Y
- The React VR Library
-
Your First VR App
-
Moving beyond hello world - our first VR world
- VR world design - or, congrats, you are the new Astronomy Museum curator!
- Creating the base React VR components
- Creating the larger world - background image
- Cluttering up the world - adding our first VR components
- Got Class - consolidating objects as new keywords
- Putting it all together
- Adding the pedestals
- Summary
-
Moving beyond hello world - our first VR world
- Working with Poly and the Gon Family
- Sitting Down with a (Virtual) Teapot
- Breath Life in Your World
- Do It Yourself – Native Modules and Three.js
- Bringing in the Real Live World
- Take a Walk on the Wild Side
- Publishing Your App, and Where to Go from Here
Product information
- Title: Getting Started with React VR
- Author(s):
- Release date: November 2017
- Publisher(s): Packt Publishing
- ISBN: 9781788476607
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