Now that we have learned how to UV map, let's fix those cubes that we use to represent the deck plates. We found out, while doing textures on top of the basic React VR objects, that the cube represented the same texture on all six sides of the cube. As a result, when we make a thin cube, like we did for the top and bottom of the pedestals, or with the deck plates, the texture map looks "squished" on the sides. The red arrow shows the squished texture; it's because we have a box that's only .1 high and 5 wide, with a texture that's square (the double red arrows), so it looks squished.
We can fix that with a cube in Blender. ...