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Getting Started with Unity 2018 - Third Edition
book

Getting Started with Unity 2018 - Third Edition

by Dr. Edward Lavieri Jr.
March 2018
Beginner
336 pages
8h 6m
English
Packt Publishing
Content preview from Getting Started with Unity 2018 - Third Edition

Creating and Importing 3D Objects for Our Game

In the last chapter, we explored cameras and lighting. We started by looking at cameras, as well as the concepts of perspectives, frustums, and skyboxes. Next, we learned the possible uses of multiple cameras in Unity games. We also covered the different types of lighting, explored reflection probes, and concluded with a look at shadows.

We are ready to start making our game environment more robust. We will do that by adding trees and other objects to our scene. In this chapter, we will create 3D objects using Unity's native modeling tools. We will also import and use assets from two sources. Our first source will be the Unity Asset Store where we will download free-to-use assets for our game. ...

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Publisher Resources

ISBN: 9781788830102