Chapter 3. Implementing Game Logic

We have set up our Gideros project just the way we need, using all the needed features from automatic scaling and proper logical dimensions to setting up the scene manager and creating couple of simple scenes.

Now is the time to jump into a little more complicated logic where we will manage multiple levels and packs of our game, as well as implement the game logic itself.

These are the topics we'll be covering in this chapter:

  • Creating the scene for the main game logic
  • Learning to use physics in Gideros
  • Using Gideros OOP to manage different kinds of game objects
  • Manipulating multiple levels and level definitions
  • Creating scenes for choosing packs/modes and levels
  • Managing game progression by unlocking new levels

Implementing ...

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