Implementing high scores is a must for almost every game to make players compete with each other or to make players replay levels to improve their result. So let's modify our
GameManager class to also manage score for each level.
createLevel method, we already stored default score and time values, so now we only need methods to set and retrieve them.
First, we will create a method to set the score, which would simply take pack and level number and the user score as the parameters, and return
true to indicate that the user has beat a high score or
false if the user'sscore is lower than the highest score.
So, as done previously for almost each
GameManager method, at first we try to load the pack and create ...