December 2013
Intermediate to advanced
116 pages
2h 15m
English
In the following pages I'm going to present some examples, from the most basic one to a complex lighting shader.
The first one is a very simple shader that writes the mesh in a solid color, received using a uniform variable:
#version 430
#debug(on)
#optimize(off)
uniform vec4 SolidColor;
out vec4 FBColor;
void main()
{
FBColor= SolidColor;
}Using a half red color stored in the SolidColor uniform variable, over a cylinder mesh, we get the following rendering:

Using only uniforms as input we can't do much more than this, so I'll colorize the cylinder using its own vertices' positions.
First, in the vertex ...
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