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Go: Design Patterns for Real-World Projects
book

Go: Design Patterns for Real-World Projects

by Vladimir Vivien, Mario Castro Contreras, Mat Ryer
June 2017
Beginner
1091 pages
22h 9m
English
Packt Publishing
Content preview from Go: Design Patterns for Real-World Projects

Chapter 4. Data Types

Go is a strongly-typed language, which means any language element that stores (or expression that produces) a value has a type associated with it. In this chapter, readers will learn about the features of the type system as they explore the common data types supported by the language as outlined in the following:

  • Go types
  • Numeric types
  • Boolean type
  • Pointers
  • Type declaration
  • Type conversion

Go types

To help launch the conversation about types, let us take a peek at the types available. Go implements a simple type system that provides programmers direct control over how memory is allocated and laid out. When a program declares a variable, two things must take place:

  • The variable must receive a type
  • The variable will also be bound to ...
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Publisher Resources

ISBN: 9781788390552