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Go: Design Patterns for Real-World Projects
book

Go: Design Patterns for Real-World Projects

by Vladimir Vivien, Mario Castro Contreras, Mat Ryer
June 2017
Beginner
1091 pages
22h 9m
English
Packt Publishing
Content preview from Go: Design Patterns for Real-World Projects

Chapter 2. Creational Patterns - Singleton, Builder, Factory, Prototype, and Abstract Factory Design Patterns

We have defined two types of cars-luxury and family. The car Factory will have to return The first groups of design patterns that we are going to cover are the Creational patterns. As the name implies, it groups common practices for creating objects, so object creation is more encapsulated from the users that need those objects. Mainly, creational patterns try to give ready-to-use objects to users instead of asking for their creation, which, in some cases, could be complex, or which would couple your code with the concrete implementations of the functionality that should be defined in an interface.

Singleton design pattern - having a unique ...

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Publisher Resources

ISBN: 9781788390552