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Go: Design Patterns for Real-World Projects
book

Go: Design Patterns for Real-World Projects

by Vladimir Vivien, Mario Castro Contreras, Mat Ryer
June 2017
Beginner
1091 pages
22h 9m
English
Packt Publishing
Content preview from Go: Design Patterns for Real-World Projects

Chapter 10. Concurrency Patterns - Workers Pool and Publish/Subscriber Design Patterns

We have reached the final chapter of the book, where we will discuss a couple of patterns with concurrent structures. We will explain every step in detail so you can follow the examples carefully.

The idea is to learn about patterns to design concurrent applications in idiomatic Go. We are using channels and Goroutines heavily, instead of locks or sharing variables.

  • We will look at one way to develop a pool of workers. This is useful to control the number of Goroutines in an execution.
  • The second example is a rewrite of the Observer pattern, which we saw on Chapter 7, Behavioral Patterns - Visitor, State, Mediator, and Observer Design Patterns, written with a ...
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Publisher Resources

ISBN: 9781788390552