Overview
Unlock the power of Godot 4.0 with this hands-on guide! This book takes you through creating five unique 2D and 3D game projects, showcasing the features of this free and open-source game engine. From generating your first coin-dash adventure to designing advanced gaming mechanics, this resource lays the groundwork for your game development journey.
What this Book will help me do
- Use Godot's intuitive node-based approach to design reusable game components.
- Master GDScript to create engaging game mechanics and UI elements.
- Learn to integrate Blender models into your Godot 3D projects effortlessly.
- Develop cross-platform games and learn techniques to refine deployment.
- Gain practical experience by building and completing five distinct game projects.
Author(s)
Chris Bradfield brings over 25 years of experience in software development and game design, blending deep technical expertise with a passion for teaching. As an ardent supporter of open-source technologies, Chris aims to make game development approachable for everyone. His clear guidance and step-by-step approaches reflect his dedication to empowering creators.
Who is it for?
This book is designed for aspiring and experienced game developers looking to explore or deepen their skills with the Godot 4 Engine. Beginners will appreciate the clear introduction to core concepts, while experienced developers will value the focus on Godot 4's unique features. Some programming experience is recommended to fully benefit from the content.