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Space Rocks: Build a 2D Arcade Classic with Physics

By now, you should be getting more comfortable with working in Godot: adding nodes, creating scripts, modifying properties in the Inspector, and so on. If you find yourself stuck or feeling like you don’t remember how something is done, you can jump back to a project where it was first explained. As you repeat the more common actions in Godot, they’ll start to feel more and more familiar. At the same time, each chapter will introduce you to more nodes and techniques to expand your understanding of Godot’s features.

In this project, you’ll make a space shooter game similar to the arcade classic Asteroids. The player will control a ship that can rotate and move in any direction. The goal will ...

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