Table of Contents
Preface
1
Exploring the Godot 4 Editor
Technical requirements
Navigating in the new Godot 4 Editor
How to do it…
How it works…
Exploring the new features in the Project Settings dialog
How to do it…
How it works…
What’s new in the Editor Settings dialog
How to do it…
How it works…
2
Transitioning to GDScript 2.0
Technical requirements
Investigating annotations in Godot 4
Getting ready
How to do it…
How it works…
Using properties with getters and setters
Getting ready
How to do it…
How it works…
Using the new await keyword and coroutines
Getting ready
How to do it…
How it works…
Using the super keyword to call a function
Getting ready
How to do it…
How it works…
Working with typed arrays
Getting ready
How to do it…
How it works… ...
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