Chapter 2. Establishing the Modeling Mind-Set
In This Chapter
Understanding edges and faces
Representing three dimensions on a two-dimensional screen
Finding out about the colored drawing axes
Inferencing like a pro
Seeing what you're doing
Drawing edges accurately
Working precisely with the Measurement box
Selecting things to work on
Moving and copying objects in your model
Using guides to line things up
Adding color and texture to your work
When you were learning how to drive a car, you probably didn't just get behind the wheel, step on the gas, and figure it out as you went along. (If you did, you probably have bigger things to worry about than getting started with SketchUp.) My point is, you should really know several things before you get started. This chapter is dedicated to introducing those things — concepts, really — that can make your first few hours with SketchUp a lot more productive and fun.
So here's the deal: I've divided this chapter into three main parts:
The first part talks about edges and faces — the basic stuff that SketchUp models are made of.
The second part deals with the way SketchUp lets you work in 3D (three dimensions) on a 2D (flat) surface — namely, your computer screen. Understanding how SketchUp represents depth is everything when it comes to making models. If you've never used 3D modeling software before, pay close attention to the middle part of this chapter.
The final part of this chapter is all about the things you need to do all the time — things like navigating ...