Book description
As the first book for intermediate and advanced users of Google SketchUp, this Cookbook goes beyond the basics to explore the complex features and tools that design professionals use. You'll get numerous step-by-step tutorials for solving common (and not so common) design problems, with detailed color graphics to guide your way, and discussions that explain additional ways to complete a task. Google SketchUp Cookbook will help you:
- Use SketchUp more efficiently by taking advantage of components and groups
- Learn new techniques for using Follow Me, Intersect, and constraints
- Go beyond simple textures with tools such as texture positioning and Photo Match
- Create animations and walkthroughs, and explore design scenarios by using layers and scenes
- Learn how to use styles to customize your presentations
- Combine SketchUp with the 3D Warehouse and Google Earth
Google SketchUp Cookbook is ideal for architects, engineers, interior designers, product designers, woodworkers, and other professionals and hobbyists who want to work more efficiently and achieve true mastery of this amazing tool.
Publisher resources
Table of contents
- Preface
- 1. Making Multiple Copies
-
2. Following Paths with Follow Me
- 2.1. Extruding a Follow Me Face to Cut Volume Along a Path
- 2.2. Using Follow Me to Add Volume Along a Path
- 2.3. Keeping Original Objects Intact During Follow Me
- 2.4. Using Follow Me When Faces and Paths Are Not Adjacent
- 2.5. Creating Objects in the Round
- 2.6. Creating Spheres
- 2.7. Using a Follow Me Path in 3D
-
3. Intersection Edges: Cutting and Trimming
- 3.1. Trimming an Object
- 3.2. Cutting All Intersected Objects
- 3.3. Using Groups or Components to Create Cutting Objects
- 3.4. Intersecting with Groups and Components, Without Exploding
- 3.5. Intersecting with Both Intact and Exploded Components
- 3.6. Intersecting Only Selected Objects
- 3.7. Intersecting Within a Group or Component
- 3.8. Using Intersect to Trim Components with Themselves
- 4. Advanced Intersect and Follow Me Techniques
- 5. Roofs: Constraints and Inferences
- 6. Groups: Protect and Defend
-
7. Components: Efficiency in Repetition
- 7.1. Creating a Component
- 7.2. Using the Components Window
- 7.3. Inserting a Component
- 7.4. Editing or Exploding a Component
- 7.5. Renaming a Component
- 7.6. Saving a Component in Its Own File
- 7.7. Accessing Local Components
- 7.8. Painting Components
- 7.9. Repeating Objects with Different Sizes
- 7.10. Aligning and Gluing
- 7.11. Using Components for Symmetric Models
- 7.12. Placing Windows in 3D Walls
- 7.13. Reloading Components
- 7.14. Replacing Components
- 7.15. Working with the Outliner
-
8. Painting, Materials, and Textures
- 8.1. Finding Materials and Images
- 8.2. Getting Images into Your Model
- 8.3. Creating Material Collections
- 8.4. Painting Multiple Faces
- 8.5. Changing Material Size and Color
- 8.6. Copying a Material
- 8.7. Using Translucent Materials
- 8.8. Painting Edges by Material
- 8.9. Positioning Textures: Fixed Pins
- 8.10. Positioning Texture on Round Faces
- 8.11. Creating and Editing a Unique Texture
- 8.12. Using Alpha-Transparent Images
-
9. Modeling with Digital Photos
- 9.1. Positioning Textures with Free Pins
- 9.2. Editing a Photo
- 9.3. Adding Faces to Patch an Image
- 9.4. Using Images to Make Face Camera Components
- 9.5. Using Free Pins and a Single Image to Paint a 3D Object
- 9.6. Using Photo Match to Model a 3D Object
- 9.7. Using Photo Match to Paint an Existing Model
-
10. Modeling with Exact Dimensions
- 10.1. Working with Lines
- 10.2. Working with Rectangles
- 10.3. Working with Circles and Polygons
- 10.4. Working with Arcs
- 10.5. Importing Graphics
- 10.6. Using the Tape Measure for Construction Lines and Points
- 10.7. Measuring and Marking Angles
- 10.8. Finding the Area of Faces
- 10.9. Creating a Grid
- 10.10. Measuring Lengths and Resizing
- 10.11. Resizing Models with Groups and Components
- 10.12. Resizing Parts of Your Model
- 10.13. Resizing a Model in Multiple Directions
-
11. Presentation: Showing off Your Model
- 11.1. Working with Layers
- 11.2. Working with Scenes
- 11.3. Working with Shadows
- 11.4. Sectioning Your Model
- 11.5. Using Layers and Scenes to Control Displayed Objects
- 11.6. Using Layers, Scenes, and Groups for Different Design Scenarios
- 11.7. Studying Shadow Movements
- 11.8. Walking Through Your Model
- 11.9. Creating Animated Sections
- 11.10. Creating Staged Sectioning Animation
- 12. Displaying Your Model
-
13. 3D Warehouse and Google Earth
- 13.1. Finding Models in the 3D Warehouse
- 13.2. Refining Your 3D Warehouse Search
- 13.3. Uploading Models to the 3D Warehouse
- 13.4. Creating Collections in the 3D Warehouse
- 13.5. Controlling Model or Collection Privacy
- 13.6. Adding Models or Collections to Your Collections
- 13.7. Taking Credit for Your Model
- 13.8. Manually Georeferencing Your Model
- 13.9. Georeferencing Your Model by Using Google Earth
- 13.10. Getting Your Models into the 3D Buildings Layer
- 13.11. Creating a Placemark in Google Earth
- 13.12. Relocating a Georeferenced Model
- 13.13. Downloading Buildings That Appear in Google Earth
- 14. Dynamic Components
- Index
- About the Author
- Colophon
- Copyright
Product information
- Title: Google SketchUp Cookbook
- Author(s):
- Release date: March 2009
- Publisher(s): O'Reilly Media, Inc.
- ISBN: 9780596155117
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