Chapter 28. A Programmable Graphics Pipeline in CUDA for Order-Independent Transparency
Mengcheng Huang, Fang Liu, Xuehui Liu and Enhua Wu
In this chapter we present a rasterization-rendering pipeline using CUDA. We discuss the implementation details of the basic functionalities in a hardware-rendering pipeline, with a focus on triangle rasterization and raster operations. Within this architecture, we propose two single-pass algorithms for efficient rendering of order-independent transparency. The results demonstrate significant performance speedups in comparison to the state-of-the-art methods that are based on traditional graphics pipelines.
28.1. Introduction, Problem Statement, and Context
In recent years the graphics hardware has undergone ...

Get GPU Computing Gems Emerald Edition now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.