[biblio14_01] Landis, Hayden. 2002. “Production-Ready Global Illumination.” Course 16 notes, SIGGRAPH 2002.

[biblio14_02] Pharr, Matt, and Simon Green. 2004. “Ambient Occlusion.” In GPU Gems, edited by Randima Fernando, pp. 279–292. Addison-Wesley.

[biblio14_03] Sloan, Peter-Pike, Jan Kautz, and John Snyder. 2002. “Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments.” ACM Transactions on Graphics (Proceedings of SIGGRAPH 2002) 21(3), pp. 527–536.

[biblio14_04] Tabellion, Eric, and Arnauld Lamorlette. 2004. “An Approximate Global Illumination System for Computer Generated Films.” ACM Transactions on Graphics (Proceedings of SIGGRAPH 2004) 23(3), pp. 469–476.

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