Chapter 5. Optimizing Resource Management with Multistreaming
Oliver HoellerPiranha Bytes
Kurt PelzerPiranha Bytes
One of the most difficult problems in modern real-time graphics applications is the massive amount of data that must be managed. Complex scenes with complex meshes combined with multiple render passes—as are needed for high-quality shadows and additional reflection and refraction effects, for example—are expensive to render. Finding ways to feed the GPU with optimally formatted data is crucial for successfully rendering complex scenes.
This chapter addresses this issue and focuses on a flexible model to resolve the problem of handling the gamut of graphics hardware found in current PCs. A PC game must be able to run and run well on the ...
Get GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.