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GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation by Randima Fernando, Matt Pharr

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Chapter 15. Blueprint Rendering and “Sketchy Drawings”

Marc NienhausUniversity of Potsdam, Hasso-Plattner-Institute

Jürgen DöllnerUniversity of Potsdam, Hasso-Plattner-Institute

In this chapter, we present two techniques for hardware-accelerated, image-space non-photorealistic rendering: blueprint rendering and sketchy drawing.

Outlining and enhancing visible and occluded features in drafts of architecture and technical parts are essential techniques for visualizing complex aggregate objects and for illustrating the position, layout, and relation of their components. Blueprint rendering is a novel multipass rendering technique that outlines visible and nonvisible visually important edges of 3D objects. The word blueprint in its original sense is ...

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