Marc NienhausUniversity of Potsdam, Hasso-Plattner-Institute
Jürgen DöllnerUniversity of Potsdam, Hasso-Plattner-Institute
In this chapter, we present two techniques for hardware-accelerated, image-space non-photorealistic rendering: blueprint rendering and sketchy drawing.
Outlining and enhancing visible and occluded features in drafts of architecture and technical parts are essential techniques for visualizing complex aggregate objects and for illustrating the position, layout, and relation of their components. Blueprint rendering is a novel multipass rendering technique that outlines visible and nonvisible visually important edges of 3D objects. The word blueprint in its original sense is ...