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GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation by Randima Fernando, Matt Pharr

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Part VI. Simulation and Numerical Algorithms

Simulation and Numerical Algorithms

 

Real-world computational problems have a variety of needs. Some computations, such as everyday office tasks like word processing, are inherently sequential in nature; others, such as computer graphics, physics simulation, and image processing, exhibit a large amount of data parallelism. Most applications require a mix of sequential and data-parallel computation, and modern computer systems are evolving to support these needs. The wide availability and relatively low cost of GPUs make them uniquely suited to serving the data-parallel needs of modern computing. This part of the book focuses on several ...

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