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GPU Gems 3
book

GPU Gems 3

by Hubert Nguyen
August 2007
Intermediate to advanced content levelIntermediate to advanced
1008 pages
21h 13m
English
Addison-Wesley Professional
Content preview from GPU Gems 3

Chapter 10. Parallel-Split Shadow Maps on Programmable GPUs

Fan Zhang The Chinese University of Hong Kong

Hanqiu Sun The Chinese University of Hong Kong

Oskari Nyman Helsinki University of Technology

Shadow mapping (Williams 1978) has been used extensively in 3D games and applications for producing shadowing effects. However, shadow mapping has inherent aliasing problems, so using standard shadow mapping is not enough to produce high-quality shadow rendering in complex and large-scale scenes. In this chapter we present an advanced shadow-mapping technique that produces antialiased and real-time shadows for large-scale environments. We also show the implementation details of our technique on modern programmable GPUs.

Introduction

The technique we present ...

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Publisher Resources

ISBN: 9780321545428Purchase book