August 2007
Intermediate to advanced
1008 pages
21h 13m
English
George Borshukov Electronic Arts
Jefferson Montgomery Electronic Arts
John Hable Electronic Arts
In this chapter, we discuss a real-time implementation of Universal Capture, abbreviated UCap. The technique has progressed from its noninteractive film applications (in The Matrix movies) through real-time playback (E3 2005 Fight Night Round 3 Concept Demo) to fully interactive (E3 2006 Tiger Woods demo), ultimately being used for animating high-fidelity facial performances in the video game titles Tiger Woods PGA Tour 07 and Need for Speed: Carbon. Based on what we learned from those projects, the system described here is what we believe is the best trade-off that we would advocate for future games and interactive ...