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GPU Gems 3
book

GPU Gems 3

by Hubert Nguyen
August 2007
Intermediate to advanced content levelIntermediate to advanced
1008 pages
21h 13m
English
Addison-Wesley Professional
Content preview from GPU Gems 3

Chapter 16. Vegetation Procedural Animation and Shading in Crysis

Tiago Sousa Crytek

At Crytek, one of our primary goals for Crysis was to define a new standard for computer game graphics. For our latest game, we have developed several new technologies that together comprise CryENGINE 2. A key feature of Crysis among these technologies is vegetation rendering, which is composed of several parts, including procedural breaking and physics interaction, shading, procedural animation, and distant sprite generation, among others.

Vegetation in games has always been mainly static, with some sort of simple bending to give the illusion of wind. Our game scenes can have thousands of different vegetations, but still we pushed the envelope further by making ...

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Publisher Resources

ISBN: 9780321545428Purchase book