Skip to Main Content
GPU Gems 3
book

GPU Gems 3

by Hubert Nguyen
August 2007
Intermediate to advanced content levelIntermediate to advanced
1008 pages
21h 13m
English
Addison-Wesley Professional
Content preview from GPU Gems 3

Chapter 24. The Importance of Being Linear

Larry Gritz NVIDIA Corporation

Eugene d’Eon NVIDIA Corporation

Introduction

The performance and programmability of modern GPUs allow highly realistic lighting and shading to be achieved in real time. However, a subtle nonlinear property of almost every device that captures or displays digital images necessitates careful processing of textures and frame buffers to ensure that all this lighting and shading is computed and displayed correctly. Proper gamma correction is probably the easiest, most inexpensive, and most widely applicable technique for improving image quality in real-time applications.

Light, Displays, and Color Spaces

Problems with Digital Image Capture, Creation, and Display

If you are interested ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

GPU Computing Gems Emerald Edition

GPU Computing Gems Emerald Edition

Wen-mei W. Hwu
GPU PRO 3

GPU PRO 3

Wolfgang Engel

Publisher Resources

ISBN: 9780321545428Purchase book