August 2007
Intermediate to advanced
1008 pages
21h 13m
English
Larry Gritz NVIDIA Corporation
Eugene d’Eon NVIDIA Corporation
The performance and programmability of modern GPUs allow highly realistic lighting and shading to be achieved in real time. However, a subtle nonlinear property of almost every device that captures or displays digital images necessitates careful processing of textures and frame buffers to ensure that all this lighting and shading is computed and displayed correctly. Proper gamma correction is probably the easiest, most inexpensive, and most widely applicable technique for improving image quality in real-time applications.
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