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GPU Gems 3
book

GPU Gems 3

by Hubert Nguyen
August 2007
Intermediate to advanced content levelIntermediate to advanced
1008 pages
21h 13m
English
Addison-Wesley Professional
Content preview from GPU Gems 3

Chapter 25. Rendering Vector Art on the GPU

Charles Loop Microsoft Research

Jim Blinn Microsoft Research

Introduction

Vector representations are a resolution-independent means of specifying shape. They have the advantage that at any scale, content can be displayed without tessellation or sampling artifacts. This is in stark contrast to a raster representation consisting of an array of color values. Raster images quickly show artifacts under scale or perspective mappings. Our goal in this chapter is to present a method for accelerating the rendering of vector representations on the GPU.

Modern graphics processing units excel at rendering triangles and triangular approximations to smooth objects. It is somewhat surprising to realize that the same architecture ...

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Publisher Resources

ISBN: 9780321545428Purchase book