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GPU Gems 3
book

GPU Gems 3

by Hubert Nguyen
August 2007
Intermediate to advanced content levelIntermediate to advanced
1008 pages
21h 13m
English
Addison-Wesley Professional
Content preview from GPU Gems 3

Part II. Light and Shadows

Figure . 

 

The subject of light and shadows may appear simplistic, but in reality it concisely represents what modern rendering is all about. Modeling light visibility is fundamental and sublime in the field of computer graphics. After all, it is the subtleties of reality that we strive most fervently to capture—the fine differences that allow the human eye to accept what is being presented as more than just a simulation. With the rise in popularity of programmable shading and the refinement of highlevel shading languages, we have come a long way from static light maps and projected shadows, so this part of the book presents ...

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Publisher Resources

ISBN: 9780321545428Purchase book