Part II. Light and Shadows

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The subject of light and shadows may appear simplistic, but in reality it concisely represents what modern rendering is all about. Modeling light visibility is fundamental and sublime in the field of computer graphics. After all, it is the subtleties of reality that we strive most fervently to capture—the fine differences that allow the human eye to accept what is being presented as more than just a simulation. With the rise in popularity of programmable shading and the refinement of highlevel shading languages, we have come a long way from static light maps and projected shadows, so this part of the book presents ...

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