Chapter 22. Color Controls
Kevin Bjorke NVIDIA
Color correction is part of almost all print and film imaging applications. Color correction can be used to move color images from one color space to another (say, from Adobe RGB to sRGB); to stylize images (creating illusions such as faded film, cross-processing, or other stylistic variations); to combine art elements from different sources (such as matching color palettes between different video sources, or models made by different artists); or to give broad coherence and mood to entire parts of a game or scene without changing the underlying models and textures.
Most of the imagery we see on television, in magazines, and in movies has undergone very careful color correction and control. Understanding ...
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