March 2004
Intermediate to advanced
816 pages
16h 56m
English
Florian Kainz Industrial Light & Magic
Rod Bogart Industrial Light & Magic
Drew Hess Industrial Light & Magic
Most images created on a GPU are fleeting and exist for only a fraction of a second. But occasionally you create one worth keeping. When you do, it’s best to store it in an image file format that retains the high dynamic range possible in the NVIDIA half type and stores additional data channels, as well.
In this chapter, we describe the OpenEXR image file format, give examples of reading and writing GPU image buffers, and discuss issues associated with image display.
OpenEXR is a high-dynamic-range image file format developed by Industrial Light & Magic (ILM) for use in computer imaging ...
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