Chapter 34. Integrating Hardware Shading into Cinema 4D

Jörn Loviscach Hochschule Bremen

Most 3D graphics design software uses graphics hardware to accelerate the interactive previews shown during construction. Given the tremendous computing power of current 3D chips, there are many interesting problems to solve in terms of how this hardware can be leveraged for high-quality rendering. The goal is both to accelerate offline rendering and to provide interactive display at higher quality, thus offering better feedback to the designer. This chapter outlines how the CgFX toolkit has been used to bring these capabilities to Maxon Cinema 4D and discusses the problems that had to be solved in doing so. The approaches used can easily be generalized to ...

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