Chapter 35. Leveraging High-Quality Software Rendering Effects in Real-Time Applications

Alexandre Jean Claude Softimage

Marc Stevens Softimage

Introduction

Today’s graphics hardware is capable of computing complex vertex and pixel-shading programs that can display advanced real-time effects. These effects require not only a vertex or pixel-shading program, but also the rich input data used by these programs to drive high-quality output. Examples of this rich input data are vertex attributes (such as normals and tangents), texture coordinates, and texture maps (such as diffuse maps, normal maps, and reflection maps). The methods and tools that generate components for the hardware-rendering process range from those created by hand to those using integrated ...

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