March 2004
Intermediate to advanced
816 pages
16h 56m
English
Alexandre Jean Claude Softimage
Marc Stevens Softimage
Today’s graphics hardware is capable of computing complex vertex and pixel-shading programs that can display advanced real-time effects. These effects require not only a vertex or pixel-shading program, but also the rich input data used by these programs to drive high-quality output. Examples of this rich input data are vertex attributes (such as normals and tangents), texture coordinates, and texture maps (such as diffuse maps, normal maps, and reflection maps). The methods and tools that generate components for the hardware-rendering process range from those created by hand to those using integrated ...
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