March 2004
Intermediate to advanced
816 pages
16h 56m
English
Mark J. Harris University of North Carolina at Chapel Hill
This chapter describes a method for fast, stable fluid simulation that runs entirely on the GPU. It introduces fluid dynamics and the associated mathematics, and it describes in detail the techniques to perform the simulation on the GPU. After reading this chapter, you should have a basic understanding of fluid dynamics and know how to simulate fluids using the GPU. The source code accompanying this book demonstrates the techniques described in this chapter.
Fluids are everywhere: water passing between riverbanks, smoke curling from a glowing cigarette, steam rushing from a teapot, water vapor forming into clouds, and paint ...
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