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GPU PRO 3
book

GPU PRO 3

by Wolfgang Engel
February 2012
Intermediate to advanced content levelIntermediate to advanced
408 pages
12h 24m
English
A K Peters/CRC Press
Content preview from GPU PRO 3
38 I Geometry Manipulation
2.9 Conclusion
The technique presented in this paper has a number of benefits. It exploits height-
map compression to substantially reduce the storage requirements and uses a
hardware-supported tessellation unit to construct adaptive triangulation. The
decompression is accelerated by the GPU, which improves performance. Pro-
cedural terrain texturing provides a high-quality surface texture with minimal
memory requirements. The technique supports dynamic terrain modifications
making the terrain fully deformable. It exploits a number of technical tricks such
as the use of a texture array and instanced draw calls to improve performance. ...
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Publisher Resources

ISBN: 9781439887943