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GPU PRO 3 by Wolfgang Engel

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382 About the Contributors
displays, and virtual reality. He is currently leading a team of 10 researchers,
applying these techniques to the field of interactive previsualization for cinema
production at Moving Picture Company and also to interactive applications on
set-top boxes at Technicolor Digital Delivery Group. He previously applied some
of these techniques for real-time visual effects on live broadcast systems for Grass
Valley.
Oliver Mattausch is currently working as a post-doctoral researcher at the Uni-
versity of Tokyo. Previously, he was a researcher at the Institute of Computer
Graphics and Algorithms of the Vienna University of Technology, where he also
received an MSc in 2004 and a PhD in 2010. He has coauthored several pa-
pers and articles in the fields of real-time rendering and scientific visualization.
His research interests are real-time rendering, visibility computations, shadow
algorithms, and real-time global illumination.
Pavlos Mavridis is a software engineer at the Foundation of the Hellenic World,
where he is working on the design and implementation of real-time rendering
techniques for virtual reality installations. He received his BSc and MSc degrees in
computer science from the University of Athens, Greece. He is currently pursuing
his PhD in real-time computer graphics at the Department of Informatics of the
Athens University of Economics and Business. His current research interests
include real-time photorealistic rendering, global illumination algorithms, texture
compression, and texture filtering techniques.
Stefan M
¨
uller is director of the IWM / Institute for Computer Visualization at the
University of Koblenz-Landau and professor of computer graphics. His research
focus includes interactive computer graphics, in particular virtual and augmented
reality.
Sergio Murgu
´
ıa received a BSc from the University of Guanajuato in 2005 and an
MSc from the Center of Research in Mathematics (CIMAT) in Mexico. In 2009,
he joined Intel to work on software validation of DirectX and OpenGL drivers.
He is currently working as a software validation engineer for high performance
products. His areas of interest include computer graphics and photorealistic
rendering.
Georgios Papaioannou is currently an assistant professor of computer graphics at
the Department of Informatics of the Athens University of Economics and Busi-
ness. He received a BSc in computer science and a PhD degree in computer
graphics and pattern recognition, both from the University of Athens, Greece. In
the past, he has worked as a research fellow in many research and development
projects, and as a virtual reality software engineer at the Foundation of the Hel-
lenic World. His research is focused on real-time computer graphics algorithms,
photorealistic rendering, virtual reality systems and three-dimensional pattern

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