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GPU PRO 3 by Wolfgang Engel

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386 About the Contributors
rendering, computer games, real-time visualization of urban environments, point-
based rendering, and procedural modeling. He has coauthored many papers in
these fields, was papers cochair of EGSR 2008, and is papers cochair of Pacific
Graphics 2012.
Egor Yusov has been employed as a graphics software engineer by Intel Corpo-
ration for the last five years, where he has been working on a wide variety of
3D technologies. He received a PhD in computer science from Nizhny Novgorod
State Technical University, Russia, in 2011. His research interests include real-
time visualization and rendering, data compression, GPU-based algorithms, and
shader programming.

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