Edited by Wolfgang Engel
Advanced Rendering Techniques
Advanced Rendering Techniques
, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics
that are useful to beginners and seasoned game and graphics programmers alike.
Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent
have once again brought together a high-quality collection of cutting-edge techniques for advanced GPU programming.
With contributions by more than 50 experts, GPU Pro
: Advanced Rendering Techniques covers battle-tested tips and
tricks for creating interesting geometry, realistic shading, real-time global illumination, and high-quality shadows, for
optimizing 3D engines, and for taking advantage of the advanced power of the GPGPU.
Sample programs and source code to accompany some of the chapters are available at http://www.akpeters.com/gpupro.
Praise for GPU Pro
“This third volume provides just what I’ve come to expect from the GPU Pro series: substantial articles covering a
wide range of interactive graphics concepts. From tessellation to illumination to antialiasing and points beyond, from
production-tested techniques to innovative algorithms, this book gives methods to implement today and new ideas to
consider on down the road.
Eric Haines, coauthor of Real-Time Rendering
Computer Graphics / Computer Games
9781439887820_GPUPro3_Cvr.indd 1 12/2/11 11:16 AM

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