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GPU PRO 3
book

GPU PRO 3

by Wolfgang Engel
February 2012
Intermediate to advanced content levelIntermediate to advanced
408 pages
12h 24m
English
A K Peters/CRC Press
Content preview from GPU PRO 3
III
Global Illumination
Effects
The global illumination section is a permanent part of this series of books, under-
lining the importance of realistic shading techniques and, more specifically, global
illumination effects in real-time applications. The section contains three articles
addressing very different phenomena, each using dedicated data structures and
algorithms in order to achieve the desired performance. The techniques range
from screen-space approximations to using splat-based representations and spa-
tial index structures.
The first chapter in this section is “Ray-Traced Approximate Reflections Us-
ing a Grid of Oriented Splats,” by Holger Gruen. ...
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Publisher Resources

ISBN: 9781439887943