
III
Global Illumination
Effects
The global illumination section is a permanent part of this series of books, under-
lining the importance of realistic shading techniques and, more specifically, global
illumination effects in real-time applications. The section contains three articles
addressing very different phenomena, each using dedicated data structures and
algorithms in order to achieve the desired performance. The techniques range
from screen-space approximations to using splat-based representations and spa-
tial index structures.
The first chapter in this section is “Ray-Traced Approximate Reflections Us-
ing a Grid of Oriented Splats,” by Holger Gruen. ...