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GPU PRO 3
book

GPU PRO 3

by Wolfgang Engel
February 2012
Intermediate to advanced content levelIntermediate to advanced
408 pages
12h 24m
English
A K Peters/CRC Press
Content preview from GPU PRO 3
3. Real-Time Near-Field Global Illumination Based on a Voxel Model 229
[Fang and Chen 00] Shiaofen Fang and Hongsheng Chen. “Hardware Accelerated Vox-
elization.” Computers and Graphics 24:3 (2000), 433–442. Available online
(http://www.cs.iupui.edu/
sfang/vg99.pdf).
[Forest et al. 09] Vincent Forest, Loic Barthe, and Mathias Paulin. “Real-Time Hierar-
chical Binary-Scene Voxelization.” Journal of Graphics, GPU, & Game Tools 14:3
(2009), 21–34.
[Li et al. 05] Wei Li, Zhe Fan, Xiaoming Wei, and Arie Kaufman. “Flow Simula-
tion with Complex Boundaries.” In GPU Gems 2: Programming Techniques
for High-Performance Graphics and General-Purpose Computation ...
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Publisher Resources

ISBN: 9781439887943