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GPU PRO 3
book

GPU PRO 3

by Wolfgang Engel
February 2012
Intermediate to advanced content levelIntermediate to advanced
408 pages
12h 24m
English
A K Peters/CRC Press
Content preview from GPU PRO 3
352 VI GPGPU
Bibliography
[Dong et al. 04] Zhao Dong, Wei Chen, Hujun Bao, Hongxin Zhang, and Qunsheng
Peng. “Real-time Voxelization for Complex Polygonal Models.” In Proceedings of
Pacific Graphics 2004, pp. 43–50. Washington, DC: IEEE Computer Society, 2004.
[Eisemann and D´ecoret 06] Elmar Eisemann and Xavier D´ecoret. “Fast Scene Vox-
elization and Applications.” In Proceedings of ACM SIGGRAPH Symposium on
Interactive 3D Graphics and Games 2006, pp. 71–78. New York: ACM Press, 2006.
[Eisemann and D´ecoret 08] Elmar Eisemann and Xavier D´ecoret. “Single-Pass GPU
Solid Voxelization for Real-Time Applications.” In Proceedings of Graphics Inter-
face
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Publisher Resources

ISBN: 9781439887943