Sound as an Element of Motion MediaSounds Acquired During ProductionDialogueRoom Tone/Natural Sounds (NATS)/AmbienceWild SoundsSoundtracks (Musical)Sounds Acquired During Post-ProductionNarration/Voice-OverAutomated Dialogue Replacement (ADR)/LoopingAmbience/Tonal TracksSound Effects (SFX)/Spot EffectsFoley EffectsSoundtracks (Music)Stings/StingersScoreAudio Terms You May EncounterSync SoundDiegetic SoundsNon-Diegetic SoundsSound DesignSound MotifsChapter Three – Final Thoughts: Sound as Emotional and Physiological ManipulationChapter Three – Principles in PracticePIP #1 Consider Using a Sound Element Before Active Picture at the Start of a ProgramPIP #2 Do Not Leave Holes in Your Audio TracksPIP #3 When Editing Dialogue, Avoid Automatically Removing a Performer's PausesPIP #4 In Documentary Programming, Edit Out “Ums” and “Ahs” in Interviewee SpeechPIP #5 Use a Character's Cleanly Recorded Dialogue under Their Off-Screen or Over-the-Shoulder Line DeliveryPIP #6 Do Not Allow Dialogue Delivery to Restrict Cut Point PlacementPIP #7 Hold Off on Adding Music to Dialogue ScenesPIP #8 During the Audio Mix, Make Sure Music Track Levels Do Not Overpower DialoguePIP #9 When Appropriate, Edit Video Tracks to the Beats of Music in Your SequencePIP #10 If Appropriate for Your Story, Make a Cut at a Loud Sound on the Audio TrackPIP #11 For the End of a Program, Use the End of the MusicChapter Three – ReviewChapter Three – ExercisesChapter Three – Quiz Yourself