FOREWORD
Welcome to Graphics Gems III, an entirely new collection of tips, techniques, and algorithms for the practicing computer graphics programmer. Many ideas that were once passed on through personal contacts or chance conversations can now be found here, clearly explained and demonstrated. Many are illustrated with accompanying source code.
It is particularly pleasant for me to see new volumes of Gems, since each is something of a surprise. The original volume was meant to be a self-contained collection. At the last moment we included a card with contributor’s information in case there might be enough interest to someday prepare a second edition. When the first volume was finished and at the printer’s, I returned to my ...
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