-D DEPTH-OF-FIELD SIMULATION FOR COMPUTER ANIMATION
Cary Scofield, Hewlett-Packard Company, Chelmsford, Massachusetts
Publisher Summary
Depth of field is defined as the area enveloping the focal plane in an optical lens system within which objects retain a definitive focal quality. Photographers and cinematographers have long used that aspect of the camera’s lens and aperture to direct the viewer’s attention to a particular part of the image away from the areas outside the field of interest. Because of that, it can be advantageous for a computer animation system to include depth-of-field effects in its repertoire. This chapter describes ...
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