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Graphics Gems III (IBM Version)
book

Graphics Gems III (IBM Version)

by David Kirk
December 2012
Intermediate to advanced
631 pages
13h 10m
English
Morgan Kaufmann
Content preview from Graphics Gems III (IBM Version)
1.8

image-D DEPTH-OF-FIELD SIMULATION FOR COMPUTER ANIMATION

Cary Scofield,     Hewlett-Packard Company, Chelmsford, Massachusetts

Publisher Summary

Depth of field is defined as the area enveloping the focal plane in an optical lens system within which objects retain a definitive focal quality. Photographers and cinematographers have long used that aspect of the camera’s lens and aperture to direct the viewer’s attention to a particular part of the image away from the areas outside the field of interest. Because of that, it can be advantageous for a computer animation system to include depth-of-field effects in its repertoire. This chapter describes ...

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Publisher Resources

ISBN: 9780124096738