USE OF RESIDENCY MASKS AND OBJECT SPACE PARTITIONING TO ELIMINATE RAY-OBJECT INTERSECTION CALCULATIONS
Joseph M. Cychosz, Purdue University CADLAB, West Lafayette, Indiana
Publisher Summary
Ray tracing has been a computationally intensive process. A large portion of the computation is used to compute the intersection of the sampling rays with the objects that make up the scene. This chapter explains the method of object-space partitioning in which the extent of the objects within the scene is divided into a number of smaller spaces or cells. Each cell is then assigned a list of objects that are contained within it. Partitioning of the object space can be done in a number of ways: uniform subdivision, octrees, and BSP trees. The sampling ...
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