A PANORAMIC VIRTUAL SCREEN FOR RAY TRACING
Musgrave F. Kenton, Yale University, New Haven, Connecticut
Publisher Summary
The standard imaging model used in ray tracing is that of a pinhole camera with a flat virtual screen. That model can be supplemented with a cylindrical virtual screen to obtain a 360°, or greater, lateral field of view. By using appropriate angular distribution of samples on the vertical axis, a 180° vertical field of view can be obtained as well. This chapter describes a scheme for sampling a virtual screen in such a way that the entire celestial sphere can be mapped onto a rectilinear image plane, with acceptable distortion. It discusses the construction of a panoramic virtual screen for ray tracing. That projection ...
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