October 2003
Intermediate to advanced
784 pages
14h 21m
English
Understanding the coordinate system is another important part of graphics programming. The coordinate system represents the positions of graphic objects on a display device such as a monitor or a printer.
The Cartesian coordinate system (shown in Figure 2.2) divides a two-dimensional plane into four regions, also called quadrants, and two axes: x and y. The x-axis is represented by a horizontal line and the y-axis by a vertical line. An ordered pair of x and y positions defines a point in a plane. The origin of the plane is a point with x = 0 and y = 0 values, and the quadrants divide the plane relative to the origin.
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