Chapter 6

Interaction: Surfaces for Input and Output

In the previous chapters we looked at methods for innovation in the two dimensions of inquiry and invention. We have also learned the importance of prototyping our ideas, to take them one step closer to the real world, and find out if they actually work or not! Although most of our examples have come from the digital world, the methods we have learned about so far are in fact quite general. You can use bootlegging, cultural probes, transfer scenarios, or any of the other methods in just about any innovation process, not just for digital products.

But digital products have some specific properties, and this is something we can use for grounded innovation. In the first chapter we learned about ...

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