C H A P T E R 1
Introducing the Kinect
Welcome to Hacking the Kinect. This book will introduce you to the Kinect hardware and help you master using the device in your own programs. We're going to be covering a large amount of ground—everything you'll need to get a 3-D application running—with an eye toward killer algorithms, with no unusable filler.
Each chapter will introduce more information about the Kinect itself or about the methods to work with the data. The data methods will be stretched across two chapters: the first introduces the concept and giving a basic demonstration of algorithms and use, and the second goes into more depth. In that second chapter, we will show how to avoid or ameliorate common issues, as well as discuss more ...
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