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Hacking the Kinect by Matt Parker, Daniel Herrera C., Florian Echtler, Nicolas Burrus, Jeff Kramer

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C H A P T E R  9

Object Modeling and Detection

The acquisition and recognition of 3-D models of objects are among of the most active areas of the computer vision community. With the wide availability of a low-cost 3-D camera, a new range of applications can be considered—for example, personal robotics or augmented reality. In this chapter, we make a step in this direction by showing how 3-D models of everyday objects can be acquired much more easily than before using a Kinect. We also consider the further detection of these modeled objects in new scenes, enabling new, object-based interactions with your personal computer.

The automatic acquisition of 3-D models of everyday objects has many potential applications. Just to mention a few examples, ...

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