O'Reilly logo

Handbook of Design in Educational Technology by Niall Winters, Joshua Underwood, Barbara L Grabowski, Peter Goodyear, Sadhana Puntambekar, Rosemary Luckin

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

28 Designing for Museum Learning

Visitor-Constructed Trails Using Mobile Technologies

Kevin Walker

1. Introduction

Museums are broadly viewed as places of informal learning, and most people visit museums expecting to learn something (Moussouri, 2002; Ellenbogen, 2002; Falk and Dierking 2000; Falk, Moussouri and Coulson, 1998). My focus is not on measuring discrete ‘learning outcomes’, but on the processes by which visitors make meaning in relation to artefacts. According to Hooper-Greenhill (1999: 12), ‘The process of meaning-making is the process of making sense of experience, of explaining or interpreting the world to ourselves and others. In museums, meaning is constructed from objects, and from the sites themselves’. What is crucial to museum ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required