Chapter 17. Games and Simulations for Training: From Group Activities to Virtual Reality

Robert L. Appelman, John H. Wilson

There have always been controversy, confusion, excitement, and passionately held opinions about the topic of games and simulations. Many people view games as being devoid of content and structured only for entertainment, while, for example, flight simulators are viewed as essential training tools for airline pilots. Some people say that videogame simulations are useless, nonconstructive forms of entertainment, and that games especially are detrimental to youths and a complete waste of time for an adult population (Bandura, Ross, and Ross, 1961; Barmazel, 1993; Griffiths, 1999; Herz, 1997). Yet others claim that only through ...

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