Online Communities
Lee Sproull, New York University
Introduction
Definition and Attributes
Definition
Supporting Technologies
General Attributes and Processes
History of Online Communities
Types of Online Communities
Types by Member Interest
Types by Sponsor Interest
Online Community Consequences
Positive Consequences
Negative Consequences
Research Methods and Issues
Conclusion
Glossary
Cross References
References
INTRODUCTION
The Internet was not invented as a social technology, but it has turned out to be one. From the earliest days of the ARPAnet (a network of communicating computers established in the late 1960s with U.S. government funding), people have shaped and used the technology for social purposes. Today, millions of people use the Net as a means of making and maintaining connections with other people who share a common experience, interest, or concern. The Net-based social contexts range from family e-mail to fantasy games with hundreds of thousands of players. This chapter focuses on a subset of Net-based social contexts, which in recent years have come to be called “online communities.” These are large voluntary online groups, composed primarily of people who have no preexisting ties with one another and who may never meet face-to-face. Their members interact with one another primarily, if not exclusively, via the Net. Online communities range in technical sophistication from Usenet discussion groups to complex multiplayer fantasy games supported by proprietary software. ...
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